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MySQL / Find duplicate column in MySQL using PhPMyAdmin
« Last post by Remix on September 19, 2023, 11:31:07 PM »How to find duplicate column (Link) in MySQL database using PhPMyAdmin
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Code: [Select]
SELECT Link, COUNT(*) c FROM MyTable GROUP BY Link HAVING c > 1;
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Diablo Immortal / Diablo Immortal Set Item Drop Locations
« Last post by RuNNer on August 08, 2023, 05:50:05 PM »Diablo Immortal Set Item Drop Locations
*On average it is between 9-11.5% set item drop chance
Table of Contents
Feasting Baron's Pack
Gloomguide's Prize
Grace of the Flagellant
Issatar Imbued
Shepherd's Call to Wolves
Untouchable Mountebank
Vithu's Urges
War Rags of Shal'baas
Windloft Perfection
Banquet of Eyes
Feasting Baron's Pack
2 items - Increases the duration of your abilities that cause loss of control by 30%.
4 items - Increases damage done from all sources by 20% to enemies suffering under your loss of control effects.
6 items - Unleash a nova of ice each time you defeat an enemy afflicted by your loss of control effects, dealing 1680 damage to nearby enemies and Freezing them for 4 seconds. Cannot occur more often than once every 40 seconds.
Drop Locations
Neck H2+ Destruction's End
Rings H4+ Tomb of Fahir
Hands H2+ Kikuras Rapids
Waist H1+ Temple of Namari
Boots H1+ Cavern of Echoes
Gloomguide's Prize
2 items - Increases your damage done by 15% for 3 seconds after using a Dash skill.
4 items - Increases your Critical Hit Chance by 22.5% for 3 seconds after using a Dash skill.
6 items - Unleashes a wave of terror when your Dash skill ends, dealing 2625 damage and causing nearby enemies to flee in Fear for 3 seconds. The wave of terror will only trigger when enemies are nearby but cannot occur more often than once every 40 seconds.
Drop Locations
Neck H2+ Temple of Namari
Rings H4+ Kikuras Rapids
Hands H2+ Cavern of Echoes
Waist H1+ Pit of Anguish
Boots H1+ Silent Monastery
Grace of the Flagellant
2 items - All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4 items - Each time you damage an individual enemy 5 times, you will do 630 additional damage to that enemy.
6 items - Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 3780 damage to all nearby enemies and Stunning them for 1 seconds. Cannot occur more often than once every 40 seconds.
Drop Locations
Neck H2+ Cavern of Echoes
Rings H4+ Temple of Namari
Hands H2+ Pit of Anguish
Waist H1+ Silent Monastery
Boots H1+ Mad King's Breach
Issatar Imbued
2 items - Each time you defeat an enemy, you gain 30% increased Movement Speed for 3 seconds.
4 items - Damage dealt increased by 2.5% for every 5% increase in your Movement Speed, up to a maximum damage increase of 25%.
6 items - Each time you defeat an enemy, you have a 10% chance to gain an orbiting soul orb for 12 seconds, which deals 577 damage when it passes through an enemy. Cannot gain a soul orb more often than once every 40 seconds.
Drop Locations
Neck H2+ Mad King's Breach
Rings H4+ Silent Monastery
Hands H2+ Forgotten Tower
Waist H1+ Tomb of Fahir
Boots H1+ Destruction's End
Shepherd's Call to Wolves
2 items - Your summons deal 15% more damage.
4 items - Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6 items - Your summons enter a frenzied state for 12 seconds each time one of them critically hits. The frenzied state increases their Attack Speed by 60%. Cannot occur more often than once every 40 seconds.
Drop Locations
Neck H2+ Tomb of Fahir
Rings H4+ Forgotten Tower
Hands H2+ Destruction's End
Waist H1+ Kikuras Rapids
Boots H1+ Temple of Namari
Untouchable Mountebank
2 items - Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4 items - Shield’s damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6 items - Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
Drop Locations
Neck H2+ Pit of Anguish
Rings H4+ Cavern of Echoes
Hands H2+ Silent Monastery
Waist H1+ Mad King's Breach
Boots H1+ Forgotten Tower
Vithu's Urges
2 items - Increases the duration of all beneficial effects on you or your party members by 30%.
4 items - Increases the target’s Attack Speed by 30% for 3 seconds each time you use a skill to grant a beneficial effect to yourself or a party member.
6 items - Each time you use a skill to buff yourself or a party member, creates an area of apotheosis for 10 seconds that grants 15% Life Drain to yourself and any party members within the area. Cannot occur more often than once every 40 seconds.
Drop Locations
Neck H2+ Kikuras Rapids
Rings H4+ Destruction's End
Hands H2+ Temple of Namari
Waist H1+ Cavern of Echoes
Boots H1+ Pit of Anguish
War Rags of Shal'baas
2 items - Primary Attack Damage increased by 15%.
4 items - Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6 items - Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
Drop Locations
Neck H2+ Silent Monastery
Rings H4+ Pit of Anguish
Hands H2+ Mad King's Breach
Waist H1+ Forgotten Tower
Boots H1+ Tomb of Fahir
Windloft Perfection
2 items - Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4 items - Increases your damage done by 20% while Thousand Winds is active.
6 items - Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
Drop Locations
Neck H2+ Forgotten Tower
Rings H4+ Mad King's Breach
Hands H2+ Tomb of Fahir
Waist H1+ Destruction's End
Boots H1+ Kikuras Rapids
Banquet of Eyes
[INFO!] You can only get the Banquet of Eyes Set by playing at Hell V or higher.
2 items - Damage dealt to enemies suffering from your damage over time effects increased by 15%.
4 items - It increases your Critical hit Chance by 2.5%. This goes up to 25% for every damage over time effect you inflict upon nearby enemies.
6 items - When you apply a damage-over-time effect to an enemy, you enter Poison Rage of 12 seconds. During this, your damage will corrode enemies, dealing damage over 3 seconds. You cannot enter Poison Rage more often than once every 40 seconds.
Drop Locations
Neck H2+ Kikuras Rapids
Rings H4+ Dread Reaver
Hands H2+ Tomb of Fahir
Waist H1+ Forgotten Tower
Boots H1+ Mad King’s Breach
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Diablo Immortal / Diablo Immortal Class Change
« Last post by RuNNer on February 24, 2023, 07:12:20 PM »Diablo Immortal How to Change Your Class
To change class in Diablo Immortal, you just need to go to the Shifting Flames brazier in Westmarch (Selynne's Basilica). Your character needs to be level 35 to get started.
You may change your class once every seven (7) days and at no cost. There is also a one-time option to immediately revert to your previous class.
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Diablo Immortal / Diablo Immortal Bosses
« Last post by RuNNer on February 24, 2023, 06:44:33 PM »Diablo Immortal Bosses
Skeleton King
Dungeon: Mad King's Breach
Zone: Ashwold Cemetery
Rewards:
Has a chance to drop Legendary Item(s) and/or Set Items.
The Countess
Dungeon: Forgotten Tower
Zone: Dark Wood
Rewards:
Five Bonus Treasure Chests will spawn in the middle of the room once The Countess is defeated.
Chance to drop Legendary Item(s).
Chance to drop Set Items in Hell 1+.
King Fahir
Dungeon: Tomb of Fahir
Zone: Shassar Sea
Rewards:
Has a chance to drop Legendary Item(s) and/or Set Items upon defeat.
Drops Health and Experience Globes.
Baal
Dungeon: Destruction's End
Zone: Library of Zoltun Kulle
Rewards:
Tal Rasha's Appreciation Treasure Chest.
Chieftain Ongori
Dungeon: Kikuras Rapids
Zone: Bilefen
Rewards:
Health and Experience Globes.
Has a chance to drop Set Items.
Sargoth
Dungeon: Temple of Namari
Zone: Bilefen
Rewards:
Health and Experience Globes.
Has a chance to drop Set Items.
Glacial Colossus
Dungeon: Cavern of Echoes
Zone: Frozen Tundra
Rewards:
Health and Experience Globes.
Gold.
Has a chance to drop Set Items.
Zaka
Dungeon: Pit of Anguish
Zone: Realm of Damnation
Rewards:
Health and Experience Globes.
Gold.
Has a chance to drop Set Items.
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Diablo Immortal / Diablo Immortal Vendors and Merchants
« Last post by RuNNer on February 24, 2023, 06:14:48 PM »Diablo Immortal Vendors and Merchants
Blacksmith
NPC functions: SALVAGE / UPGRADE / REFORGE / RANK TRANSFER
(Salvage items to gain Upgrade materials. Only rare and legendary items can be upgraded. Enchanted Dust can be obtained from salvaging Magic and Rare Equipment)
Reforge Stone Vendor
NPC functions: LEGENDARY / REFORGE STONES / PLATINUM / BUY
(Buy a specific Reforge Stone family. You can buy Reforge Stones from the Honor Merchant - Limited)
Essence Transfer Merchant
NPC functions: EXTRACT / INHERIT
(Essence can be extracted from any Legendary Item - will permanently destroy the item, the extracted Essence can be reapplied to multiple items)
Charms Craftman
NPC functions: SALVAGE / UPGRADE / EXTRACT / IMBUE
(Salvage Charms 1-4 to obtain Alchemical Powder - Alchemical Powder can be used to upgrade Charms. Upgrade, Extract or Imbue Charms)
Honor Merchant
NPC functions: GENERAL / IMMORTALS / LIMITED TIME
(Buy Legendary Gems, Legendary and Rare Crests, Normal Gems, Reforge Stones and Charm)
Crest Merchant
NPC functions: BUY
(Buy Legendary Gems, Crests)
Fading Ember Trader
NPC functions: BUY
(Buy Fading Ember, AST (obtained from Elder Rifts with Rare Crests)
Apprentice Jeweler
NPC functions: MANAGE / CRAFT
(Normal Gems, craft Legendary Gems with Runes and upgrade Gems)
Crystal Merchant
NPC functions: BUY
(Buy ECHO Crystal, used to upgrade Normal Gems above Rank 5)
Rarities & Antiquities (Random)
NPC functions: BUY
(Buy Mistery Items, Yellow and Legendary)
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Diablo Immortal / Fishing debuts in Diablo Immortal and tutorial guide
« Last post by Remix on February 23, 2023, 08:08:19 PM »Diablo Immortal Gameplay Fishing Tutorial
SUBSCRIBE for more Diablo Immortal Guides:
https://www.youtube.com/@EVIDWEB?sub_confirmation=1
NEW ACTIVITY: FISHING
Starting at Level 43
Fishing Spots: Ashwold Cemetary, Bilefen, and the Frozen Tundra.
Fishing areas are Safe zones, and you cannot be attacked by monsters.
--
Ref:
news.blizzard.com/en-us/diablo-immortal/
SUBSCRIBE for more Diablo Immortal Guides:
https://www.youtube.com/@EVIDWEB?sub_confirmation=1
NEW ACTIVITY: FISHING
Starting at Level 43
Fishing Spots: Ashwold Cemetary, Bilefen, and the Frozen Tundra.
Fishing areas are Safe zones, and you cannot be attacked by monsters.
--
Ref:
news.blizzard.com/en-us/diablo-immortal/
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Online Games & Servers / Alien: Isolation Game Tips
« Last post by Remix on January 27, 2023, 04:55:50 PM »Alien: Isolation Game Tips (PC version)
Bold words are marked as important tips.
Red color words are marked as very important tips.
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Find blueprints to help you craft items from the components you collect
You have found a blueprint. Hold [Q] to access the crafting menu and construct it from collected components
The Bolt Gun is a heavy engineering tool modified to have a powerful shot and long range. It is a pneumatic weapon and once the trigger has been pulled you only have a finite time to fire it before it fires itself.
The station has a security camera system that is still operational in some areas. Some cameras are passive and others are active and can trigger alarms
Some security cameras can be destroyed, others are resistant to damage
Hold [Q] to open the Radial menu and then select an item that you wish to begin crafting
Press [C] to crouch. Whilst crouching you make no sound and are harder to spot
Press [C] to stop crouching
Press [E] to use the maintenance jack to remove a security brace
Use the Maintenance Jack to change the power flow of a junction box
Gently tap fire or th to pulse the flamethrower. Hold the fire or th for a full blast but beware of fuel consumption
Aim and throw the flare or place it at your feet to light an area
Press [E] to open floor vents to access the under floor network
Use the Security Access Tuner to hack into and override computer systems and keypads
ID cards were lost or left behind by residents of the station. When you find them they will be listed on the Missing Persons screen
Construct devices with the components you have found by using the radial menu
Elevators can connect you to different sections of the station, but not all are operational
Hold wpn rld to heal yourself with a medikit
Press [LMB] without aiming to use the Maintenance Jack as a melee weapon, but be aware, it will make a lot of noise
Press [LMB] as a melee when near a hard surface to use the Maintenance Jack as a distraction technique
Hold aim while using the motion tracker to focus on the distance
Use terminals to update your map with unexplored areas. Use hud menu to open the map
Use the Rewire system onboard the station to divert power between systems and cause distractions, unlock areas or tilt the odds in your favor
Use Registration Points to manually save your progress. They will warn you if enemies are nearby
Access these terminals to read personal folders, hear audio logs, learn security codes and perform utility actions
The station's Transit system allows you to call a train to the destination of your choice. Press the CALL button on each platform to request a train
The Alien is not the only threat on board the station.
Working Joes are rudimentary androids, but it doesn't mean they're harmless.
EMP devices can be used to disable androids for a short amount of time.
The more you can collect and build the more options you will have to use in a difficult situation.
There are a lot of missing people on the station. Collect their ID tags to find out more.
Crafting items to survive is vital. Find somewhere quiet and dark to build devices.
Distractions are a useful way to avoid a dangerous situation.
Distractions can sometimes attract a deadlier threat. Use with caution.
Sprinting is a last resort. It is loud and alerts anything nearby that could hear you.
Keep moving slowly and carefully.
Vents are a great way of avoiding danger, but they may not always be as safe as you think.
The motion tracker is your key to survival, use it well.
The motion tracker can be heard if you are very close to an enemy. Use it wisely.
Hiding is only ever a temporary solution.
Noises above and below you are indicators that something is lurking nearby.
Survivors on the station are just trying to stay alive. Don’t mess with them and they won't mess with you.
Violence towards humans is contrary to primary synthetic programming, but it doesn’t mean the Working Joes are incapable of doing it.
If you are spotted, run, hide or break line of sight. The longer you stay hidden the better chance you have of evading your pursuer.
Ripley is not a violent person, but will defend herself if she needs to.
Try to avoid conflict or at least make sure you have enough ammo for a fight.
Conserve your ammunition as you never know when you might need it.
Ripley is a survivor and can use many things to evade danger.
The Rewire system aboard the station is a handy way of tilting the odds in your favor. Look out for junction boxes.
The flashlight is useful in the dark, but is also likely to alert enemies that spot it. Use it carefully.
Not everyone aboard the station is aggressive. Judge the situation by listening in on their conversations and approach carefully.
Avoid making loud noises, keep contacts at a distance and you will find survival much easier.
Personal Logs and audio recorders give a good insight into the lives of people onboard the station.
The motion tracker is only accurate in the direction you are facing. Keep an eye on the side and rear indicators.
Map terminals will add unexplored locations to your in game map.
Aiming your weapon at someone will be taken as an aggressive act and a confrontation can escalate very quickly.
Collect blueprints to help Ripley learn how to craft different and improved devices.
Weapons are like tools. You need the right one for the right job.
Sevastopol still has an automated security camera system running in some places. This can trigger alarms and bring unwanted attention.
Committing a component to an IED removes it from your inventory. Use this to clear space for more items.
Crouching whilst moving is quieter but will slow you down.
Some doors have been secured with security braces. Use the Maintenance Jack to release the magnetic locks.
The Maintenance Jack can be used to divert power inside an electrical junction.
Look for terminals to unlock map schematics for the station.
Floor vents can be used as alternative routes through the station. Look for their signature panels.
The Security Access Tuner can be used to override systems, doors and terminals. Tune in to the correct frequency and enter the callback code.
In addition to callback codes, the Security Access Tuner can also match frequency fluctuations.
The sound of combat can summon the Alien, attract it at your own risk.
Crafted devices can damage, disable or distract enemies.
Sevastopol's transit system is the fastest way to move between its three main towers.
Short range shuttles are used by the hospital for fast journeys between Sevastopol's towers. Executives have priority access to them.
Strike a wall or hard surface with the Maintenance Jack to cause a distraction.
Run when you can, crouch frequently, cause distractions and stay behind cover.
Use combinations of devices to safely dispatch a Working Joe.
The Alien has heightened senses. It will spot you quicker than humans or androids.
Synthetics are susceptible to physical attacks when they are stunned.
The EMP detonates on impact to release an electromagnetic pulse that temporarily disables non-industrial synthetics. It can be placed to become a proximity detonated device.
The EMP detonates on impact to release an electromagnetic pulse that temporarily disables non-industrial synthetics. This upgraded version has a wider area of effect. It can be placed to become a proximity device.
The EMP detonates on impact to release an electromagnetic pulse that temporarily disables non-industrial synthetics. This advanced version has a much wider area of effect. It can be placed to become a proximity device. It will start to emit a noise that will attract the attention of nearby synthetics 10 seconds after it has been placed.
A non-harmful device which detonates on impact, stunning nearby humans and blinding humans and synthetics looking at the detonation. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.
A non-harmful device which detonates on impact, stunning nearby humans and blinding humans and synthetics looking at the detonation. This upgraded version stuns humans over a wider area. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.
A non-harmful device which detonates on impact, stunning nearby humans and blinding humans and synthetics looking at the detonation. This advanced version stuns humans over a much wider area. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.
The medikit can be used to partially heal yourself in moments of need. It takes careful precision to use the medikit so make sure you have time to use it.
The medikit can be used to partially heal yourself in moments of need. It takes careful precision to use the medikit so make sure you have time to use it. This advanced version restores more health.
The V3 medikit can be used to partially heal yourself in moments of need. It takes careful precision to use the medikit so make sure you have time to use it.
The Molotov is an incendiary device which detonates on impact. It is lethal to humans and other organics but synthetics are very resistant to fire. As a modified proximity device, it can be placed as an explosive trap.
The Molotov is an incendiary device which detonates on impact. It is lethal to humans and other organics but synthetics are very resistant to fire. This upgraded version inflicts more damage over a slightly wider area. As a modified proximity device, it can be placed as an explosive trap.
The Molotov is an incendiary device which detonates on impact. It is lethal to humans and other organics but synthetics are very resistant to fire. This advanced version inflicts much more damage over a wider area. As a modified proximity device, it can be placed as an explosive trap. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.
This home-made device continuously emits a high-pitched noise when triggered which will attract a lot of attention. If placed, the device has a handy 4 second delay before it activates.
This home-made device continuously emits a high-pitched noise when triggered which will attract a lot of attention. This upgraded version has a longer duration and attracts attention over a wider area. If placed, the device has a handy 4 second delay before it activates.
This home-made device continuously emits a high-pitched noise when triggered which will attract a lot of attention. This advanced version has a significantly longer duration and attracts attention over a much wider area. If placed, the device has a handy 4 second delay before it activates.
The Pipe Bomb is an explosive device which detonates on impact. It is lethal to humans and non-industrial synthetics in close proximity. When placed as an explosive trap, it will trigger when enemies are near.
The pipe bomb is an explosive device which detonates on impact. It is lethal to humans and non-industrial synthetics in close proximity. This upgraded version inflicts more damage over a wider area. When placed as an explosive trap, it will trigger when enemies are near.
The pipe bomb is an explosive device which detonates on impact. It is lethal to humans and synthetics in close proximity. This advanced version inflicts much more damage over a wider area. When placed as an explosive trap, it will trigger when enemies are near. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.
This device which detonates on impact will release a cloud of smoke that obscures visibility. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.
This device which detonates on impact will release a cloud of smoke that obscures visibility. This upgraded version creates smoke which lasts for a longer duration. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.
This device which detonates on impact will release a cloud of smoke that obscures visibility. This advanced version creates smoke which lasts for a significantly longer duration. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.
Movement detection allows you to use your body to interact directly with the game. The game will track your movement in the real world, which may cause alert enemies to your presence.
Playing the game with Noise Detection enabled allows the camera connected to your console to track the noise level of your room whilst you play. If you make any loud noises, the enemies might hear you.
Playing the game with Head Tracking enabled allows the camera connected to your PC to track your head movements, applying them to your character when in peek mode. Use for peeking over objects and around corners.
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Online Games & Servers / Alien: Isolation Mission List
« Last post by Remix on January 24, 2023, 02:43:00 PM »Alien: Isolation Mission List (Story Walkthrough)
Walkthrough and Game Guide
Walkthrough and Game Guide
1: Closing The Book
Explore The Torrens, then head to the bridge.
Get Dressed
Speak to Taylor
Speak to Samuels
Go to the Bridge for Briefing
Video Guides:
https://www.youtube.com/watch?v=Z8y53az4p3g
https://www.youtube.com/watch?v=FjnOhhCowfQ&t=217s
2: Welcome To Sevastopol
Find the door code, and get through the main door with new friend Axel.
Find Help
Find a Way to Restore Power to the Shutters
Contact the Torrens
Get Through the Main Door
Head to the Transit Link with Axel
Stay Close to Axel
Use Your Flashlight to Find the Vent Entrance
Find a Way to Distract the Looters
Escape with Axel
Hit the Power at the Same Time as Axel
Save Axel
Escape with Axel
Reach the Transit Station
Video Guides:
https://www.youtube.com/watch?v=GQ-eacHzfvI
https://www.youtube.com/watch?v=h6kfcPwvfr8
3: Encounters
Disable the security lockdown system, and evade the Alien, escaping to Seegson Communications.
Find an Elevator to Seegson Communications
Take the Elevator Up to Seegson Communications
Find a Data Cell to Repair the Security Access Tuner
Hack the Elevator to Seegson Communications
Disable Security Lockdown
Video Guides:
https://youtu.be/VSFoBj3S7ho
4: Seegson Communications
Find the Motion Tracker, and access the rewire terminal.
Find Another Way Inside
Contact Verlaine and the Torrens
Find an Alternate Communications Terminal
Reactiveate Samuel’s Communication
Return Through Seegson Comms to Escape
Take Transit to Scimed Tower
5: The Quarantine
Find the passcode and Dr. Morleys keycard, avoiding the Xenomorph whenever possible.
Go to Samuels and Taylor
Get into the San Cristobal Medical Facility
Find Morley’s Office
Find Dr. Morley’s Keycard
Investigate Rooms on Dr. Morley’s Rounds
Take the Elevator to the Lower Hospital
6: The Outbreak
Find the Stun Baton, get the passcode, and encounter the synthetics.
Find a Trauma Kit
Investigate Lingard’s Office for Information
Search Operating Theatre for Trauma Kit
Find a Keycard to Access San Cristobal Medical Wards
Access San Cristobal Medical Reception
Initiate San Cristobal Medical Evaluation Procedures
Escape Through San Cristobal Medical Reception
Escape
7: Seegson Synthetics
Sneak past the Human Enemies and power up the Requisitions Android to get a compression cylinder.
Find an Alternate Elevator
Find a Compression Cylinder to Repair the Elevator
Find a Way to Open the Door to the Warehouse
Use the Requisitions Android to Access the Components Warehouse
Find a Way to Power Up the Requisitions Android
Activate the Requisitions Android at its Booth
Retrieve the Compression Cylinder
Replace Component in the Elevator
Find Exit to Synthetic Fluid Plant
8: Haven
Reactivate the transit and use your Cutting Torch to regroup.
Get to the SCIMED Transit Station
Get to Transit Control
Reactivate the Transit at the Main Console
Get Back to the Transit Station
Take the Transit Car to Solomons Habitation Tower
Get to Colonial Marshal Bureau
Talk to Marlow
9: Beacon
Activate the distress beacon, retract the winch, and head to the Alien Nest.
Scan the Signal Using the Tracker
Follow the Signal
Find a Route Around the Blockage
Find the Source of the Signal
Enter the Derelict
Explore the Derelict
Locate the Distress Beacon
Disable the Distress Beacon
Return to the Winch
10: The Trap
Get to the airlock, avoid the Xenomorph, and wield the new and mighty Flamethrower.
Collect the Flamethrower
Go to Lorenz Systech Spire
Get to Lorenz SYS/TECH Spire
Get to the Server Hub
Seal off the Stairwell
Activate Ricardo’s Override Command
Lock Down the Server Farm
Escape the Server Hub
Take Elevator to Gemini Exoplanet Solutions
Restore Access to Distribution
Find the Breakers to Bring Gemini Facility Online
Initialise the Distribution Conduit
Take the Freight Lift to Project KG348
Access the Project KG348 Research
Restore Power to the Lab
Activate the Primary Alarm System
Escape the Lab
Get to the Airlock
Pressurise the Airlock
Get to the Airlock
11: Hazard Containment
Fight to Marshal Bureau, and save Samuels.
Take the Elevator to the Solomons Galleria
Return to the Marshal Bureau
Find an Alternate Route
Take the Transit to the SCIMED Tower
Find Samuels in Seegson Synthetics
Take the Elevator to Seegson Synthetics
Climb the Elevator Shaft to the Upper Labs
Find a Way Through the Electrified Door
Find Samuels
Follow Samuels
Find Samuels in Seegson Synthetics
Halt the Grid Purge
Take Private Transit to Apollo Core
12: Synthetic Solution
Sneak past the Working Joes, and stop the grid purge.
Find Samuels in Seegson Synthetics
Take the Elevator to Seegson Synthetics
Climb the Elevator Shaft to the Upper Labs
Find a Way Through the Electrified Door
Find Samuels
Follow Samuels
Find Samuels in Seegson Synthetics
Halt the Grid Purge
Take Private Transit to Apollo Core
13: Consultation
Find the door passcode and gas mas, and disable the A.I. security systems.
Find a Way to the Lower Floor
Check the Apollo Sales Tour Schematics
Power Down the Conduit
Shut Off the Turbine Ventilation
Access Conduit Through the Turbine Shaft
Access Apollo
Find Apollo’s Human Consultation Control Room
Search the Left/ Right Server Bank Console
Use Access Tuner on Dome Terminal to Gain Access
Consult with Apollo
Exit Apollo Beneath Core
14: The Descent
Survive the Facehuggers, and overload the reactor.
Get to the Reactor Core
Investigate the Central Reactor
Unlock the Shutter
Get to the Reactor
Descend to Base of Reactor
Destroy the Nest
Overload the Alpha Core
Overload the Beta Core
Redirect Power to the Central Core
Overload Beta Core
Return to the Central Reactor
Overload Alpha Core
Overload Beta Core
Redirect Power to the Central Core
Initiate Purge from Reactor Control
Return to Ricardo
Go to the San Cristobal Medical Facility
15: The Message
Take the shuttle to Anesidora, and hear a message from a long-lost friend.
Find a Short-Range Ambulance
Find an Ambulance Craft in the San Cristobel Medical Emergency
Find a Level 3 Upgrade for the Access Tuner
Hack the Door and Board the Shuttle
Launch Ambulance Shuttle
Explore the Anesidora
Bring the Anesidora’s System Back Online
Find Marlow
Use Terminal
Shut Off Fusion Systems to Prevent Overload
Escape
16: Transmission
Walk on the surface of the Sevastopol, and find The Torrens.
Find a Way to Contact the Torrens
Find the Sevastopol Observatory
Use the Tracking System to Find the Torrens
Manually Input Torrens Coordinates
Find a Way for the Torrens to Dock
17: Desolation
Find the passcode and keycard to get to the Spaceflight Terminal.
Restore Power to the Solomons Habitation Tower Transit
Access Spaceflight Terminal Through Habitation Area
Find Alternate Route to Spaceflight Terminal
Restart the Generator
Find Alternate Route to Spaceflight Terminal
Find a Way for the Torrens to Dock
18: Tomorrow, Together
Escape to The Torrens and leave Sevastopol forever.
Initiate the Docking Procedure
Activate the Guidance Systems
Engage the Docking Clamp
Extend the Personnel Umbilical
Extend the Maintenance Rig
Get to the Airlock
Get Back to the Airlock
Release the Torrens
Prime the Release Mechanisms
Blow the Emergency Release Bolts
Get to the Bridge / Meet Verlaine on the Bridge
Last Survivor
Play as Ellen Ripley and destroy the USCSS Nostromo. Escape via the Narcissus.
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10
Linux / Disable Tab Hover Card Images in Chrome browser
« Last post by hubsinfo on August 05, 2022, 10:36:48 PM »Go to chrome://flags/
Search for Tab Hover Card and select Disabled.
Tab Hover Card Images
Shows a preview image in tab hover cards, if tab hover cards are enabled. – Mac, Windows, Linux, ChromeOS, Fuchsia, Lacros
#tab-hover-card-images