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Create your restaurant in World of Warcraft...

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Create your restaurant in World of Warcraft...
« on: May 24, 2014, 06:36:36 AM »
Location: -1994.372925 5560.698242 53.307213 2.423225 Map: 530

Object ID's:
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000933, 180334, 530, 1, 1, -2039.54, 5585.42, 53.3199, 4.22273, 0, 0, 0.857416, -0.514624, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000932, 192067, 530, 1, 1, -2043.02, 5577.82, 53.2383, 6.09935, 0, 0, 0.0917873, -0.995779, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000931, 192067, 530, 1, 1, -2003.94, 5575.04, 53.3075, 2.28231, 0, 0, 0.909114, 0.416547, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000929, 112012, 530, 1, 1, -2018.12, 5550.77, 53.3089, 0.244579, 0, 0, 0.121985, 0.992532, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000928, 112012, 530, 1, 1, -2016.79, 5553.29, 53.3079, 5.0198, 0, 0, 0.590512, -0.807029, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000927, 112012, 530, 1, 1, -2014.34, 5552.28, 53.3079, 3.69509, 0, 0, 0.961949, -0.273231, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000926, 186422, 530, 1, 1, -2016.15, 5551.19, 53.3067, 0.888604, 0, 0, 0.429828, 0.902911, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000925, 112012, 530, 1, 1, -2001.3, 5554.84, 53.3075, 1.62232, 0, 0, 0.725088, 0.688657, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000924, 112012, 530, 1, 1, -2003.37, 5556.63, 53.3075, 0.381394, 0, 0, 0.189544, 0.981872, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000923, 112012, 530, 1, 1, -2002.8, 5559.31, 53.3074, 5.43412, 0, 0, 0.411894, -0.911232, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000922, 112012, 530, 1, 1, -2000.05, 5559.2, 53.3067, 4.35595, 0, 0, 0.821262, -0.570551, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000921, 112012, 530, 1, 1, -1999.15, 5556.62, 53.3088, 2.91485, 0, 0, 0.99358, 0.11313, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000920, 186422, 530, 1, 1, -2001.3, 5557.19, 53.3088, 2.76824, 0, 0, 0.982626, 0.185595, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000895, 112012, 530, 1, 1, -1993.06, 5572.77, 53.307, 5.12311, 0, 0, 0.548055, -0.836443, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000894, 112012, 530, 1, 1, -1994.27, 5570.46, 53.3075, 0.169867, 0, 0, 0.0848313, 0.996395, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000893, 112012, 530, 1, 1, -1993.14, 5568.46, 53.3076, 1.19088, 0, 0, 0.560875, 0.827901, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000892, 112012, 530, 1, 1, -1990.89, 5568.8, 53.3078, 2.33757, 0, 0, 0.920275, 0.391272, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000891, 186422, 530, 1, 1, -1992.3, 5570.7, 53.3078, 2.33233, 0, 0, 0.919248, 0.39368, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000887, 112012, 530, 1, 1, -2026.75, 5572.23, 53.3846, 4.82316, 0, 0, 0.666879, -0.745166, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000886, 112012, 530, 1, 1, -2023.3, 5570.71, 53.3838, 3.96969, 0, 0, 0.915499, -0.40232, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000885, 112012, 530, 1, 1, -2022.08, 5567.71, 53.3838, 2.79683, 0, 0, 0.985179, 0.171529, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000884, 112012, 530, 1, 1, -2024.03, 5566.16, 53.3849, 2.44078, 0, 0, 0.939233, 0.343279, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000883, 182075, 530, 1, 1, -2029.9, 5579.5, 53.3824, 5.37294, 0, 0, 0.439571, -0.898208, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000882, 182075, 530, 1, 1, -2022.44, 5576.23, 53.3823, 3.1843, 0, 0, 0.999772, -0.021353, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (6000881, 182075, 530, 1, 1, -2025.81, 5577.88, 53.3823, 4.24721, 0, 0, 0.851054, -0.525078, 300, 0, 1);

NPC's:
Cat: 6368
Kevin Browning : 23699
Christi Stockton : 32337
Kylene : 19186
Aimee : 29548
Brendan Turner : 23263
Muffin Man Moser : 19664
Granny Smith : 19223
Oloraak : 19045
High Elf Refugee: 19076
Global Teleporter: 60002

 


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