# Gurubashi Arena - Torch
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (4025267, 180353, 0, 1, 1, -13225.5, 203.862, 30.8125, 4.09548, 0, 0, 0.888402, -0.459066, 300, 0, 1);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (4025268, 180353, 0, 1, 1, -13250.2, 215.794, 30.8159, 4.39, 0, 0, 0.81143, -0.58445, 300, 0, 1);
# Shattrath City Entrance - Torch
INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (4025269, 180353, 530, 1, 1, -1898.15, 5481.81, -12.4282, 5.77106, 0, 0, 0.253275, -0.967394, 300, 0, 1);