HubsInfo Network
Login or Register to remove ads! You're browsing our forum and website as a Guest meaning you can only see a portion of the forum in read-only mode.
PHP MySQL Linux Material Design Web Hosting Online Games SimCity BuildIt

[CS: Source] Source Bot commands

0 Members and 1 Guest are viewing this topic.

Guest

[CS: Source] Source Bot commands
« on: September 14, 2012, 02:46:27 PM »
[CS: Source] Source Bot commands


The following bot commands were compiled by "deadbwoy" of Turtle Rock Studios, the developer of the CS Bot. When using bots, please use them sparingly. Bots are not useful for tricking people into thinking your server has people in it. People can see how many of the players are real and how many are bots. People don't join or stay in servers full of bots. Also, bots are VERY taxing on server resources. If you want to be nice to your game server provider, we highly suggest that you limit the use of bots to 2-3 at any one time.

Please note that these bot commands can be used as rcon commands or server cvars (commands located in the cfg files of a server).

Source Bot Commands
Task - Syntax - Description
Bot Controls
bot_chatter: off / radio / minimal / normal - bot_chatter minimal - Controls how often the bots use their radios.
bot_defer_to_human: 0/1 - bot_defer_to_human 0 - Set to 0 to let bots complete map objectives.
bot_difficulty: 0/1/2/3 - bot_difficulty 3 - 0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert. You must set this cvar before you add the bots.
bot_join_after_player: 0/1 - bot_join_after_player 1 - Bots wait for a human to join before joining. Set to 0 (not recommended) to allow bots to play without humans.
bot_join_team: any / CT / T - bot_join_team: any - Add bot(s) to a specific team.
bot_add - bot_add - Adds a bot to whichever team has fewer players
bot_add_ct - bot_add_ct - Adds a Counter-Terrorist bot
bot_add_t - bot_add_t - Adds a Terrorist bot
bot_kick - bot_kick Pete - Kicks the specified bot, or all bots if no name is given
bot_kill - bot_kill Pete - Kills the specified bot, or all bots if no name is given
bot_prefix: "string" - bot_prefix "PwnzorC14N - Defines a Prefix for all bot's names.
bot_quota - bot_quota 2 - Set to # of bots allowed on server
bot_quota_mode normal / fill - bot_quota_mode fill - Determines the type of quota. Allowed values: 'normal' and 'fill'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If bot quote is 2 and fill is used, bots will be adjusted to 0 when 2 human players join.
bot_auto_vacate - bot_auto_vacate 1 - If nonzero, bots will automatically leave to make room for human players.
bot_auto_follow - bot_auto_follow 1 - If nonzero, bots with high co-op may automatically follow a nearby human player.
Restart Server - quit - Restarts your server
bot_memory_usage - bot_memory_usage - Reports on the bots' memory usage
bot_allow_rogues 0 / 1 - bot_allow_rogues 1 - If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_eco_limit - bot_eco_limit 1 - If nonzero, bots will not buy if their money falls below this amount.
Bot Weapon Restrictions
bot_all_weapons - bot_all_weapons - Allows the bots to use all weapons
bot_knives_only - bot_knives_only - Restricts the bots to only using knives
bot_pistols_only - bot_pistols_only - Restricts the bots to only using pistols
bot_snipers_only - bot_snipers_only - Restricts the bots to only using sniper rifles
bot_allow_grenades: 0/1 - bot_allow_grenades 1 - Restricts/Allows bots to use hand grenades
bot_allow_machine_guns: 0/1 - bot_allow_machine_guns 1 - Restricts/Allows bots to use machine guns
bot_allow_pistols: 0/1 - bot_allow_pistols 1 - Restricts/Allows bots to use pistols
bot_allow_rifles: 0/1 - bot_allow_rifles 1 - Restricts/Allows bots to use rifles
bot_allow_shotguns: 0/1 - bot_allow_shotguns 1 - Restricts/Allows bots to use shotguns
bot_allow_sub_machine_guns: 0/1 - bot_allow_sub_machine_guns 1 - Restricts/Allows bots to use sub machine guns
Bot Navigation Editing
sv_cheats 0 / 1 - sv_cheats 1 - Must be set to 1 to enable navigation tuning.
nav_quicksave - nav_quicksave 1 - Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_generate - nav_generate - Generate a Navigation Mesh for the current map and save it to disk.
nav_analyze - nav_analyze - Re-analyze the current Navigation Mesh and save it to disk.
nav_edit - nav_edit 1 - Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_mark_walkable - nav_mark_walkable - Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_clear_walkable_marks - nav_clear_walkable_marks - Erase any previously placed walkable positions.
nav_load - nav_load - Loads the Navigation Mesh for the current map.
nav_save - nav_save - Saves the current Navigation Mesh to disk.
nav_mark - nav_mark - Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_corner_lower - nav_corner_lower - Lower the selected corner of the currently marked Area.
nav_corner_raise - nav_corner_raise - Raise the selected corner of the currently marked Area.
nav_corner_select - nav_corner_select - Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_begin_area - nav_begin_area - Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_end_area - nav_end_area - Defines the second corner of a new Area and creates it.
nav_connect - nav_connect - To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_disconnect - nav_disconnect - To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_crouch - nav_crouch - Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete - nav_delete - Deletes the currently highlighted Area.
nav_jump - nav_jump - Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_merge - nav_merge - To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump - nav_no_jump - Toggles the 'dont jump in this area' flag used by the AI system.
nav_precise - nav_precise - Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_show_approach_points - nav_show_approach_points - Show Approach Points in the Navigation Mesh.
nav_show_danger - nav_show_danger - Show current 'danger' levels.
nav_splice - nav_splice - To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split - nav_split - To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip - nav_strip - Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_area_bgcolor - nav_area_bgcolor - RGBA color to draw as the background color for nav areas while editing.
nav_check_floor - nav_check_floor - Updates the blocked/unblocked status for every nav area.
nav_show_area_info - nav_show_area_info - Duration in seconds to show nav area ID and attributes while editing
nav_compress_id - nav_compress_id - Re-orders area and ladder ID's so they are continuous.
nav_coplanar_slope_limit - nav_coplanar_slope_limit - ?
nav_corner_place_on_ground - nav_corner_place_on_ground - Places the selected corner of the currently marked Area on the ground.
nav_ladder_flip - nav_ladder_flip - Flips the selected ladder's direction.
nav_slope_limit - nav_slope_limit - The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid - nav_snap_to_grid - Snap to the nav generation grid when creating new nav areas
nav_split_place_on_ground - nav_split_place_on_ground - If true, nav areas will be placed flush with the ground when split.
nav_transient - nav_transient - Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_update_blocked - nav_update_blocked - Updates the blocked/unblocked status for every nav area.
Navigation Bot Controls
bot_crouch: 0/1 - bot_crouch 1 - Label a marked nav area as a forced crouching point.
bot_debug: 0/1 - bot_debug 1 - Used for debugging info of bot behavior.
bot_freeze: 0/1 - bot_freeze 1 - Used to freeze all bots; 1 is on, 0 is off.
bot_goto_mark - bot_goto_mark - Sends a bot to the selected nav area (for editing nav meshes)
bot_show_nav: 0/1 - bot_show_nav 1 - Shows the bot's nav mesh.
bot_stop: 0/1 - bot_stop 1 - Similar to bot_freeze
bot_traceview: 0/1 - bot_traceview 1 - See the bot's field of view while navigating a map.
bot_traceview_extended: 0/1 - bot_traceview_extended 1 - ?
bot_walk: 0/1 - bot_walk 1 - Force the bots to walk.
bot_zombie: 0/1 - bot_zombie 1 - Used for playtesting navmeshes.
Bot Place Painting
nav_toggle_place_mode - nav_toggle_place_mode - Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting - nav_toggle_place_painting - Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_place_floodfill - nav_place_floodfill - Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick - nav_place_pick - Sets the current Place to the Place of the Area under the cursor.
nav_use_place - nav_use_place - If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_mark_unnamed - nav_mark_unnamed - Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_avoid - nav_avoid - Toggles the 'avoid this area when possible' flag used by the AI system.
nav_dont_hide - nav_dont_hide - Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_run - nav_run - Toggles the 'traverse this area by running' flag used by the AI system.
nav_stand - nav_stand - Toggles the 'stand while hiding' flag used by the AI system.
nav_warp_to_mark - nav_warp_to_mark - Warps the player to the marked area.


--
 



Linux Ubuntu Guides Linux games - Lutris.net